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Secondly, it's easy to ignore the backgrounds almost entirely as you focus on the orange track you're racing around on. Unleashed isn't a bad looking game by any means, but rarely do the visuals dazzle.įor one, these environments are based entirely in reality, so they aren't particularly exciting as locations go. It's neat, but I can't help but think that it stifles the look of the game. These locations are the backgrounds to the tracks themselves, with the occasional break away from the plastic to race along a portion of the environment itself. These plastic tracks are built in six different areas, including Skycraper, Basement, Garage, College Campus, Skate Park, and Track Room. This is a great nod to authenticity, but it's resulted in an aesthetic that feels a bit samey after just a short while. The decision was made to make the tracks be almost entirely as if built using the plastic track pieces and associated add-ons. Crash Team Racing Nitro-Fueled got a fair bit of bad press over its microtransactions, but in that game you can more or less buy everything via in-game currency, even if it is a grind.Ĭars, then, are great with a DLC blot.
![hot wheels for pc hot wheels for pc](https://i.ytimg.com/vi/j_WpEYAAmi8/hqdefault.jpg)
To get every car released is sadly going to end up costing a fair chunk of cash - something not unexpected in a modern video game, but a bit of a shame in a game targeting younger players. You only get a handful of them here, covering Batman, Back to the Future, Teenage Mutant Ninja Turtles, and more. There's some great variety here, although sadly most of the branded vehicles are being saved for the DLC, which is going to cost extra. Sometimes you unlock vehicles directly via Gacha-style blind boxes, but coins earned can be spent on vehicles in the shop or to buy more blind boxes. A map must be worked through by completing events, which are mainly lap or course races, and time trials. There are 60+ iconic designs included here, unlocked through the game's single-player mode. On the car side of things, Hot Wheels Unleashed does an excellent job. Is a child who hasn't built a track that runs from the kitchen to the living room even a child? Well, yes, of course they are, but building such a thing is a classic Hot Wheels thing to do. The brand is synonymous with bright orange, plastic track, often with outlandish designs, such as loop-the-loops or giant dinosaur heads. They are lovely, dinky things, and often come in truly brilliant design variants, such a toilet on wheels or gorgeous tie-ins to other properties, like Star Wars or Mario Kart.Ĭollecting the cars is part of the whole Hot Wheels scene (a fancy name for what I did, buying cheap toys in a discount supermarket), but track building is the other side. I used to buy them for my son from Poundland (a shop in the UK where everything wasn't actually a pound, despite what the name suggests), and he built up quite the collection. Hot Wheels, if you're not familiar, are little toy cars.
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But what of the rest of the experience? In truth, I'm somewhat torn over the direction the dev chose to go in, even though it makes perfect sense given the license it's working with. Top marks to Milestone for nailing this most wonderful racing game mechanic, then. It is, on its own, reason enough to give Unleashed a try. Getting it right in Hot Wheels Unleashed, watching your chosen mini car skid perpendicular to the corner's apex before straightening out like it's being driven by Jason Bourne, is a thing of real beauty. So, it gives me great pleasure to report that Hot Wheels Unleashed, from Milestone, a game developer known these days for sim racers but who originally cut its teeth on a string of tremendous arcade racers, nails the powerslide. To see this content please enable targeting cookies. Kazunori Yamauchi Thanos-snapped his fingers and most of them were wiped out of existence. They sprouted thicker and faster than a TV-dad's afternoon shadow, and then they just disappeared. There was a time, back before this website existed (and I expected before some of you were born) where you couldn't see a single cover-based shooter through the dense forest of arcade racers. You don't really see enough of that in games these days. I love a bit of powersliding around a corner.